As part of the final year of the Digital Arts & Entertainment curriculum, I had to create a 1-minute film along with five other students from both the animation and VFX majors. Fellow teammate Ines (Rae) van Assche pitched her idea for a film to a team of teachers that were supervising us throughout the 12/13-week period. Her idea eventually got approved and she was looking for students to join her team. As the original idea was heavily inspired by the jungles from the Avatar franchise, I was highly motivated to help out on this project.
While there was already an animatic for the pitch, we had to try and reform the story a little bit. At the end of week 3, we needed to have a final draft for the shotlist and storyline.
During the actual production, we were reminded how ambitious the project actually was. However, our supervisors believed it was possible to be realised within the time period of the course. We were, however, advised to use a completely different pipeline than originally planned. We were originally planning on creating a lot in 3D. The problem was that the forest in the story was too big and it was not possible complete such a big environment on time. Therefore, we were strongly advised to go for a matte painting and compositing route.
To realise all of this within a few weeks, we were confronted with THE technology we were all pretty sceptical of and that we maybe even despised: AI. Making all matte paintings and its assets by hand would take way too long, so we had to use AI to create the 2D assets and layers. This was the first time where I actually used AI overall.
Together with two other team members, I was mainly responsible for animation, while all the complex movements were animated by hand, AI was involved for runs and jumps. Our animation supervisor motivated us to try Maya’s new AI animation tool MotionMaker. It was a big hassle to get animations to look right and especially to clean them up. In some cases, this lead to eventually animating walks and jumps by hand at the end.
We all got to animate most of the shots, we usually switched them up. I started with the first draft for some shots to later hand over to the other animators for cleanup and vice versa.
Additionally, I remade a 3D mushroom by changing the color, creating an emissive map for the cap bottom and making renders from different angles.
This project was very challenging, but also very educational and super fun and it was a big pleasure to be working with this amazing team.
CREDITS:
Project Team:
Ines van Assche | Team lead, concept artist, animation
Anastasiia Samofal | Animation
Sam Quak | Animation, 3D assets
Julian Schuurman | Matte painting artist, storyboards
Lucia Pozníková | Compositing, spirit VFX
Hanno Stevens | Fox CFX, compositing
SFX:
Andrea Balahurova
Elaine Reiss
Music:
Andreas Moulin
Project Supervisors:
Fabio de Proft
Bert Steyaert
A special thanks to the DAE teachers team